.. _inventoryScreen Functions: ========================= inventoryScreen Functions ========================= .. toctree:: :maxdepth: 1 :hidden: :glob: inventoryScreen_* +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | **Function** | **Description** | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`inventoryScreen\:IsMultiPlayerViewable` | | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`inventoryScreen\:IsSpriteOrderable` | | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ :: e = g_pBaldurChitin inventoryScreen = e:GetEngineInventory()